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VIDEOS

The Dead Guy Glitch

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:11:001459KBWMV09/10/200709/10/2007

Click here to see the video.

I'd just gotten the keypass. I returned to this room and shot down all the bad guys. I walked over to this one and found that he was sticking out of the ground. Upon closer inspection I noticed that he was in the standard 3D human pose -- this is the universal standard pose for all 3D humanoids, and it is easiest to program animations for humans when they're in this pose by default. Also, like any other corpse, he had no collision data and I could walk right through him. However, I think I also managed to jump and stand on him.

Extreme Wheels Rail Glitch

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:25:001005KBWMV10/01/200710/01/2007

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At the final room in Extreme Wheels, there's a way to make things easier...
After the cutscene in which Ryuichi drags Miyu into the elevator and goes down, find the door to the last part of the level. Open it, but do not walk straight inside. Walk so that you are just BARELY outside the door. Now use A to target one of the CPUs standing below you, and crouch down and move as far to the right as you can. If you do it right, you should be able to recreate this glitch: you'll be halfway through the rail, and can shoot the CPUs down before the cutscene.

The Floating Guy Glitch

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:42:002054KBWMV11/02/200711/02/2007

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I never actually entered the room until everybody was down, and I had to duck for cover a lot, so I didn't see HOW he rocketed up to the ceiling and started to levitate in midair, but... here he is...

Looks like he's stuck to the roof.

The Dumb Guy Glitch

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:15:001944KBWMV11/02/200711/02/2007
2DavidJCobb01:13:002034KBWMV11/02/200711/02/2007
3DavidJCobb01:17:002033KBWMV11/02/200711/02/2007

Click here to see the video.



Click here to see the video.



Click here to see the video.

Here's a fun thing to try. In the part of the level just after the area where the Floating Guy Glitch happened, go to the door, open it, but don't go inside. Lock on to someone (A button) and let the door close in front of you. Stay locked on to the guy, and open the door. He will have teleported back to his starting position. His location was reset to the starting location.

Now, how'd I do the Dumb Guy Glitch? Well, I killed everyone except for one guy, and instead made him surrender. The door closed just after he dropped his weapon. I opened it, and he was just standing there. But there's more...



I couldn't walk through him, but he didn't respond to anything... So, after killing all the bad guys downstairs, I jumped onto the corner of the rail and tried to jump onto the Dumb Guy. Instead of landing on him, however, I pushed him away, and when I looked back at him, he was holding an "invisible weapon" -- that is, he thought he had a gun but he was just holding air.



During the gunfight, I found that he completely ignored the presence of the other CPUs, and kept standing there. The video interrupted me as I was saying that I think he uses a template AI -- that is, all the other CPUs use variants of his AI. I made everyone surrender, but the Dumb Guy just stood there, pointing his air gun at me. However, when everybody disappeared AFTER surrendering, he vanished with them. Odd.

The Elevator Shaft Glitch

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb01:19:002017KBWMV11/02/200711/02/2007
2DavidJCobb01:07:552034KBWMV11/02/200711/02/2007

Click here to see the video.



Click here to see the video.


Those who have been to the forum may have seen my glitch where you can step out of an elevator and have it go up without you. Well, this is a variant... In Business Plot, at the area with two elevators, call one (or both) down, and then kill all of the bad guys that come after you. Now, do the glitch, but instead of walking all the way out, get yourself crushed between the elevator doors...

This may result: it'll look like the doors pushed you into the elevator, but it'll go up through you and you'll be left here! Don't worry, I don't think this'll kill your game: I think it results from how the graphics engine works. I could be wrong, though, so do be careful with this bug.



The above glitch, with a twist -- I did this glitch on the TOP of the elevator (yes, they do go back down). It seems that some of the multicoloredness changes depending on where you are in the Pause Menu; on one of the screens the glitch turns red to match the LOCKED text.

I tried jumping, but I didn't seem to end up anywhere; crouching after jumping, however, caused me to fall below the level... I think.

Fish Market Wall Bug

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:58:001983KBWMV11/03/200711/03/2007

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I got myself stuck in one of the walls in Fish Market when I was trying to go after a Full Body Armor... Once I was trapped, I couldn't move from the wall. The wall did provide benefits, though, such as protection -- I could walk right up to a patch of propane tanks and have them blow up right in front of me, but I wouldn't die because the (now-invisible) wall shielded me from the blast. (my digital camera ran out of memory before I could film that :'[ )

Below Reunion

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:49:241989KBWMV11/14/200711/14/2007
2DavidJCobb01:16:441979KBWMV11/14/200711/14/2007
3DavidJCobb00:14:17698KBWMV11/14/200711/14/2007

Click here to see the video.



Click here to see the video.



Click here to see the video.

I activated a checkpoint, then went back and started trying to see if I could cause a glitch by attempting to jump to unreachable areas. I found this one: as I look up, you can get a glimpse of the unreachable rooms in the building, including the one _____ walks into after he is wounded with a poisoned blade. The first time I did this glitch, _____ was actually visible in that room, just standing there, motionlessly.



I tried the glitch again and actually managed to land safely, losing most of my health but quickly recovering it. The next part of the level, where _____ puts a sword to ____'s throat, was not visible; I assume that there is a loading point that must be activated to load that part of the level.



I walked towards the main part of the level and died nearly instantly; apparently, when I jumped down, I landed just past the plane of death.

Below Burning Trash Ground

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb01:20:002006KBWMV11/22/200711/22/2007

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At the end, you can see me preforming a Stutter glitch on the tree; that's actually how I got below ground -- I was walking along the shoreline (against the invisible wall) and reached where the shore invisible wall meets the tree invisible wall; I turned and moved in an attempt to speed up the stutter, and ended up glitching through the walls. There were invisible walls on both sides of the area, and I didn't try going out to sea -- on reflection, maybe I should've...


UPDATE 06/11/2008: I did this glitch a few days ago and DID go out to sea. There was an invisible wall there as well.

Extreme Wheels Cutscene Skip

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb01:14:001988KBWMV11/22/200711/22/2007

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I was wondering what would happen if you could get through the level without playing that cutscene. Going up the stairs triggers the cutscene... so don't go up the stairs...

Another glitch can be seen in this video: the rooms that the NPCs come out of are just pitch-black, textureless enclosures... They can't be entered, but you can shoot into them and hit the interior walls -- the bulletholes that appear are the same as if you were shooting a stone or brick wall. For some reason, this particular NPC "storage area" is open every time this glitch is performed.

The Elastic Man Effect

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:41:001955KBWMV11/22/200711/22/2007

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The Elastic Man Effect: shooting a faraway enemy from higher ground with a "normal" weapon like a pistol causes them to stretch and curl, floating in the air and moving through themselves.

This glitch seems to be affected by three factors.
First, you have to be on higher ground than the target. I do not know what effect this has.
Second, you have to be very far away from the enemy. This is probably because if you are far away enough, their AI won't load.
Finally, there has to be something between you and the enemy, something that prevents you from targeting them but doesn't stop bullets; in this case it was a curtain. I did the glitch in another part of the level and in that case I was shooting between windowblinds.

So far, I've only been able to get it to work in Extreme Wheels. The other time I did it, I was at the area where the Extreme Wheels Rail Glitch takes place, and I was shooting through the rightmost window's blinds at a target.

Apparently, the glitch can be preformed on multiple enemies at once. Triggering their AI cancels the glitch and returns the affected enemy(s) to normal. The glitch cannot be preformed twice upon the same enemy. If you trigger a checkpoint while an enemy is affected, Load[ing] Last Checkpoint will not allow you to preform the glitch a second time upon that enemy. If the checkpoint was activated before triggering the glitch, however, then you can re-do the glitch freely.

When doing the glitch in this area, another enemy SEEMED to be affected (I could only see their arm, however, so it is impossible to be sure), but when doing this glitch at the Rail Glitch area, only the wounded enemy was affected.

Explore Broken Wing

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb00:41:001955KBWMV11/22/200711/22/2007

Click here to see the video.

Jump onto the ladder, as far to the left as you can, and then once you reach the top, turn around and try to jump across the gap, landing between the two trucks.

That pole I shot, you can walk right through it, and I haven't seen that type of bullethole anywhere else in the game. I think it may be a beta or debug bullethole. There's a similar bullethole that looks like 3 lines instead of 4.

You can walk through most of the buildings, and the storage containers (green and blue) are just barely too high to jump onto. You can actually enter the plane if you jump up the steps and crawl around Orange Shirt Guy; you won't find Miyu however -- some cardboard boxes on top of a metal crate are all you'll find inside the plane. Be careful when entering, however; once you enter, it's hard to find the exit because it's covered by a (one-way) non-solid "wall".

Invisible walls keep you from exiting the area; instead of a black or multicolored void around the level, there is textured desert ground beneath the level extending to at least the edge of the skybox. The smaller planes are solid and can be jumped onto -- three of them (two in a previous part of the level that can be seen from this large area, and one near some crates and an oil truck) can be blown up, but two of them (near a fire truck, and closer to Ryuichi's big plane) are invulnerable.

Half of the large plane (the back) is actually invisible from the outside and can be seen through. All of it, however, is solid. The fire trucks cannot be climbed upon, and the only way to get on top of the oil trucks is to first climb onto a small plane, and then jump. You can walk through most of the satellite towers, and there are two electrical poles just out of reach, floating above the desert landscape that lies far below the area. The faraway ground doesn't take bullets.

Some of the blue and green storage containers float slightly above the ground.

Near the end of the video, I was about to show what happens when you shoot and grenade swordfighting opponents (if you get far enough away, you can use your sniper rifle and grenades to attack Ryuichi and Orange Shirt Guy), but my Wiimote ran out of power. Turns out, swordfighting opponents are just like normal enemies -- when you shoot them, your targeting cursor turns red for a bit), but they are invulnerable and cannot be killed with bullets or grenades. They don't respond to either because they're not coded to respond to either -- this is, as far as I know, the only instance where you can get this far from a swordfighting foe while still being able to see (and therefore shoot) them, and being the result of a glitch, it was not anticipated by the programmers.

Ryuichi's pretty glitchy, isn't he?

Broken Wing Shortcut

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb01:22:231980KBWMV08/09/20087/21/2008

Click here to see the video.

In the large room where you first meet up with Miyu, walk into the corner shown. (It's the corner of the staircase that leads down to the window with the body armor behind it.)

Face towards the bottom of the staircase (away from the corner) and start jumping back into the corner over and over. It may help to occasionally crouch while in midair. Eventually, you'll get to a point where you can't jump -- you'll jump, but then you'll hit something. Now, keep jumping back into the corner as much as you can, and you'll eventually pop out of the staircase and land in the large area below.

You'll notice some holes in the floor; these lead to parts of the tunnels that you enter later in the level. Go to the one farthest from Miyu and drop into it. (If you enter the one closer to Miyu, you'll be shot at from all directions)

Swordfight Bug

#AuthorLength (min:sec:ms)FilesizeFormatUploadedCreated
1DavidJCobb01:22:102007KBWMV08/18/20087/21/2008

Click here to see the video.

For this glitch, you'll need an Uzi -- the bug might work with other weapons, but I'm not 100% sure.

At the swordfight shown, walk into the elevator and go up. As you reach the top, a short cutscene will play, with the swordswoman taunting you. Now, hit the button on the elevator to go back down. As you descend, fire a few shots from your Uzi. Once you reach the bottom, hit the button again to go up, being careful not to reload (if you do reload, though, just fire a few more shots). As you reach the top, reload your Uzi and start walking towards the elevator doors. Once you're done reloading, you'll draw your sword; keep hitting left on the Wiimote's D-Pad, so that you keep switching weapons -- do this as you walk towards the swordswoman.

The moment you're able to control your movements again, dodge with the C button; if you did the glitch correctly, you'll be able to walk around as if you weren't in a swordfight.

This glitch isn't exactly useful, though -- you can't turn, and in some cases zooming will make you unable to shoot or jump. The glitch also has some interesting effects on the swordswoman; usually, she ends up in an idle pose and is sometimes non-solid; sometimes she will just perform one attack repeatedly (probably due to that attack being interrupted when you glitched the fight).
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